

However, weapons that have the Arcane Attribute on their scaling can increase the amount of Blood Loss they can inflict per attack.

A lot of weapons inflict Blood Loss, especially katana weapons like the Moonveil. The most common of these would be to use the ever-reliable Blood Loss debuff to inflict Hemorrhage damage to your enemies. There are a lot of ways to use the Arcane Attribute to destroy your enemies in Elden Ring. Giving them Arcane scaling, in addition to increasing the effectiveness of their Blood Loss gain. Arcane Scaling can be added onto base weapons like the Uchigatana and Godskin Peeler as well. Other types of damage like fire and lightning are also affected by Arcane if the weapon that inflicts said damage type has Arcane scaling.įor those people that use a whetblade to add to their combat capabilities, never fret. After all, these 2 status effects have increased capabilities the higher the player’s arcane attribute.

However, the ones we need to talk about are playstyles that make use of Blood Loss and Madness. There are a few playstyles that Arcane affects in various ways. What Playstyles Are Affected By The Arcane Attribute However, we’ll talk about that in the next part of the article. Blood Loss and Madness in particular get increased effectiveness the more Arcane the character has. Last but not least, Arcane also affects certain weapons on their scaling and certain status buildups. If you max out on Death Blight, you’re straight-up dead. Death Blight is particularly nefarious as it’s Elden Ring’s version of Petrification.

In addition to this, Arcane also increases Holy Defense, which defends against Holy Damage, and Vitality. Thus, having a flat 60 Arcane, AKA its Soft Cap, means you have a +60 Discovery. There’s a formula for it as well, but here’s what you need to remember: for each point in Arcane, you get +1 Discovery. However, there are moments when a player’s lucky by getting every item that an enemy can drop on a single instance, up to a point. Of course, each item drop will be calculated sequentially and independently. Discovery is the stat that sees how likely a player gets items on enemies that they defeated.
