


Tales of the Aggronaut – Diablo IV Thoughts.And I want to thank all of you… um… game individuals so eager to jump into those untested waters that those of us who might play in June will have a better experience. My general take is that PC gamers are a bit happier with it than console gamers.Īnyway, we’re here at the last day and I hope those who jumped in are having a better time now than they were on opening night.

And, of course, the game is available on PC and consoles, so sometimes it helps to know which platform the person is using. I will say, however, that the opinion of some I have seen is that, when they did get to play, that the game was very good, with references to the way Diablo II felt being brought up a few times. But I do still wonder if this early access in Q1 was as much a stunt, rushed out early to assure Microsoft that the company is on track to its financial goals and commitments as agreed to in the acquisition fine print. I know that polish doesn’t mean perfection. Many of us remember the Diablo III launch. And they certainly want to get that all worked out before the actual launch.

This was part of the reason I had little interest in this early access event. The company needs to get the live and chaotic sort of load that only actual end users can provide in order to test their game from end to end. Now, of course, finding these sorts of issues is why you have these events. At peak hours there were queues… did Blizzard not know how many keys they had given out, and have they not been making live service games for 20 years… and once you got in there was a fair chance of being disconnected or having the game client simply crash. There were apparently issues all along the path depending on when you logged in. On the bright side, the opening game play sounds like it was compelling enough that people wanted to play and keep playing.īut the technical issues that cropped up… well… they were a problem.
